Salt marshes

Started by Dune, May 31, 2019, 01:18:10 am

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Dune

And the first family settling. Using Daniil's excellent plugin to get the stream pattern. Much to do still...

mhaze

Nice but I don't fancy living there!

DannyG

Atmospherics are awesome.

WAS

Very nice Ulco! The delta effect if great! How was that done?
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Dune

June 01, 2019, 01:54:51 am #4 Last Edit: June 01, 2019, 02:16:47 am by Dune
Using the erosion plugin in a separate line.

Update.

Stormlord

Beautiful rendering, the waves with the foam on top are really eye-candy.
Well Done Dune!

STORMLORD

DocCharly65

What a nice delta! Like this very much!

Hannes

Impressing! The water looks great!!

René

I like it. Salt marshes are 'kwelders' in Dutch, right?
I just wonder why someone would want to build a house on that spot, there must be a very good reason for that. ;)

Dune

I think 'kwelders' are the pieces of land reclaimed from the mudflats, by making small dikes. Probably 'schorren' is a better word. This is supposed to be a test for a Viking time landscape, so around 700AD, with people trying to get a foothold on fertile land. Inland needs more stuff, like maybe areas of shrubs and woods, and perhaps small villages, don't know yet.

Water is not by water shader, btw, but by default shader and reflective. Was faster  ;)

Stormlord

Quote from: Dune on June 02, 2019, 06:42:33 am
Water is not by water shader, btw, but by default shader and reflective. Was faster  ;)


You are such a tricky guy, I learn so many times from your experience!
Excellent hint, thx

STORMLORD

zaxxon


Dune

Another iteration  ;) Just for the fun of it and with quick and bad assets.

Hannes


bobbystahr

hee hee hee, love the cup with pencils and a ruler...took me a few seconds to suss it out. That Default shader water is pure genius....
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist