Author Topic: Salt marshes  (Read 660 times)

Offline Dune

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Salt marshes
« on: May 31, 2019, 05:18:10 AM »
And the first family settling. Using Daniil's excellent plugin to get the stream pattern. Much to do still...

Offline mhaze

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Re: Salt marshes
« Reply #1 on: May 31, 2019, 09:14:29 AM »
Nice but I don't fancy living there!

Offline DannyG

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Re: Salt marshes
« Reply #2 on: May 31, 2019, 04:15:23 PM »
Atmospherics are awesome.

Online WASasquatch

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Re: Salt marshes
« Reply #3 on: May 31, 2019, 04:22:08 PM »
Very nice Ulco! The delta effect if great! How was that done?

Offline Dune

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Re: Salt marshes
« Reply #4 on: June 01, 2019, 05:54:51 AM »
Using the erosion plugin in a separate line.

Update.
« Last Edit: June 01, 2019, 06:16:47 AM by Dune »

Offline Stormlord

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Re: Salt marshes
« Reply #5 on: June 01, 2019, 07:26:32 AM »
Beautiful rendering, the waves with the foam on top are really eye-candy.
Well Done Dune!

STORMLORD

Offline DocCharly65

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Re: Salt marshes
« Reply #6 on: June 01, 2019, 07:48:11 AM »
What a nice delta! Like this very much!

Offline Hannes

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Re: Salt marshes
« Reply #7 on: June 02, 2019, 09:26:54 AM »
Impressing! The water looks great!!

Offline René

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Re: Salt marshes
« Reply #8 on: June 02, 2019, 09:47:56 AM »
I like it. Salt marshes are 'kwelders' in Dutch, right?
I just wonder why someone would want to build a house on that spot, there must be a very good reason for that. ;)

Offline Dune

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Re: Salt marshes
« Reply #9 on: June 02, 2019, 10:42:33 AM »
I think 'kwelders' are the pieces of land reclaimed from the mudflats, by making small dikes. Probably 'schorren' is a better word. This is supposed to be a test for a Viking time landscape, so around 700AD, with people trying to get a foothold on fertile land. Inland needs more stuff, like maybe areas of shrubs and woods, and perhaps small villages, don't know yet.

Water is not by water shader, btw, but by default shader and reflective. Was faster  ;)

Offline Stormlord

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Re: Salt marshes
« Reply #10 on: June 02, 2019, 11:29:58 AM »
Water is not by water shader, btw, but by default shader and reflective. Was faster  ;)

You are such a tricky guy, I learn so many times from your experience!
Excellent hint, thx

STORMLORD

Offline zaxxon

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Re: Salt marshes
« Reply #11 on: June 02, 2019, 01:06:31 PM »
Masterful!

Offline Dune

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Re: Salt marshes
« Reply #12 on: June 10, 2019, 05:54:31 AM »
Another iteration  ;) Just for the fun of it and with quick and bad assets.

Offline Hannes

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Re: Salt marshes
« Reply #13 on: June 10, 2019, 06:46:09 AM »
 ;D ;D ;D Cool!!

Offline bobbystahr

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Re: Salt marshes
« Reply #14 on: June 10, 2019, 01:47:14 PM »
hee hee hee, love the cup with pencils and a ruler...took me a few seconds to suss it out. That Default shader water is pure genius....
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

 

anything