Started by digitalguru, August 11, 2019, 12:56:23 pm
Quote from: undefinedAlso a small note, my name is misspelled in your descriptions.
QuotePlease do a breakdown
QuoteNo inertia hitting the pads and shocks.
Quote from: digitalguru on August 11, 2019, 01:24:29 pmThe populations would hold up just as well in either program and the TG pops and Maya versions matched pretty well. I only used the population in Maya where they either passed in front of the truck in the foreground or fell under the shadow of the truck behind it for the comp. Since an imported version of the truck (in Terragen) couldn't motion blur, I rendered all the shadow passes in Maya to comp over the terrain, so it meant making sure those areas of the population touched by the shadow were Maya elements also.
Quote from: undefinedIf object motion blur existed in Terragen, how much would that have changed things?
Quote from: undefinedAnd what would you need material and/or rendering-wise to consider rendering the truck and environment entirely in Terragen?
Quote from: DocCharly65 on August 11, 2019, 02:32:00 pmThe car looks somehow a bit unnaturally sprung.
Quote from: digitalguru on August 11, 2019, 02:49:51 pmThe inmate (love that term - suggests a fugitive on the run in the desert ), also had a spring on him, but you kind of miss it in the frame - he needs a kind of rag doll dynamic on him.
Quote from: DocCharly65 on August 12, 2019, 08:11:33 amsorry - I was too tired and lazy when writing so that I used google translation instead of my brain