Started by Dune, September 15, 2019, 04:55:13 am
Quote from: Dune on September 15, 2019, 04:55:13 amYesterday I rendered something that way, but the object was 'negative' (dark, with light on the wrong side), so I undid the flipped normals, while the Z was still a minus 1. Rendered again and it was okay. Mmmm.This morning I did a little test. This time, as expected, with the Z=-1 and flipped normals it rendered good, but didn't with non-flipped normals (and Z=-1). Either in normal render mode, defer mode or PT.