Lake Object as Population Anchor

Started by KlausK, October 30, 2019, 08:58:55 am

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KlausK

Hi, while working on my "Nepunes Garden" scene I tried to use the Lake object as a anchor for a population of plants.
But the "Populate all" command did not produce any instances. I had to use the  "Free Floating" anchor instead.

So, the question is: is it - or not - possible to assign the Lake object as a anchor?

Thanks for any advice.
CHeers, Klaus
/ ASUS WS Mainboard / Dual XEON E5-2640v3 / 64GB RAM / NVIDIA GeForce GTX 1070 TI / Win7 Ultimate

Dune

No, that doesn't work. Better to either use a large plane (if a horizon permits a flat plane versus spherical planet), or use a sphere with the same diameter as the planet (shadows off!), and a surface shader where you can use offset to raise/lower waterlevel to the desired altitude, and add water shader as child.

KlausK

Well, if anybody is in the know, it`s you!
Thanks a lot. I saved the technique you describe in my box of tips`n tricks.

CHeers, Klaus
/ ASUS WS Mainboard / Dual XEON E5-2640v3 / 64GB RAM / NVIDIA GeForce GTX 1070 TI / Win7 Ultimate