Animate Y in Cloud Fractal

Started by WAS, January 16, 2020, 09:56:53 PM

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WAS

Knowing the stabilization of AA with small sampling, I wanted to try giving snow another go with a v2. However, I can't seem to actually animate falling snow. I tried World Position and not, but the cloud fractal is the same every frame.

What am I doing wrong here?

Dune

Animation is not set in this screenshot (blue value). How about using redirect or vector displace/warp with animation?

WAS

Quote from: Dune on January 17, 2020, 01:50:52 AMAnimation is not set in this screenshot (blue value). How about using redirect or vector displace/warp with animation?
Blue value indicates no change in that frame I thought? If you key all the first frame you set it on is green, rest blue, unless you go to a frame and key a new transition value.  It'd make no sense to have to set the same value for every frame.

Dune

Yes, so you did set animation in other frames, I suspect. Then I don't know why it's not working. I think it needs vector displacement rather than transform. (Get frame number plug into vector displacement and set values for Y).

WAS

Quote from: Dune on January 17, 2020, 02:26:03 AMYes, so you did set animation in other frames, I suspect. Then I don't know why it's not working. I think it needs vector displacement rather than transform. (Get frame number plug into vector displacement and set values for Y).

I'll give that a shot in the morning, thanks for that too. Hadn't looked into the get frame yet.

Hannes

No idea, why this doesn't work. In this thread:
https://planetside.co.uk/forums/index.php/topic,21035.msg210280.html#msg210280
I did exactly the same to create rain, so take a look, and see, if theere's something different in your file.

WAS

Quote from: Hannes on January 17, 2020, 03:15:06 AMNo idea, why this doesn't work. In this thread:
https://planetside.co.uk/forums/index.php/topic,21035.msg210280.html#msg210280
I did exactly the same to create rain, so take a look, and see, if theere's something different in your file.

Thanks Hannes I'll take a look. I figured it should work. Kadri mentioned perhaps my speed is too slow. Could be too.

WAS

Just to be sure on my old setup, I set up a faster movement (-0.5). And boy... what a weird effect. Part of the fractal is moving, and part of it is static lol

WAS

#8
So I think I may be having a sequencing issue...

I'm using ffmpeg, and doing a lossless AVI

ffmpeg.exe -f image2 -i "input.%04d.tif" -c:v ffv1 "output"
Sorta deal.

But by default it's scaling the video down to 850 wide when the output is 1200x675px. So I added a scaling flat to the exact resolution of the output images...

Now the video is still a pixel show, but strangely doesn't even resemble the frames! For example here is frame 7 and frame 7 composite in the film... they're completely different. In fact almost ALL frames have that splattered effect lower right, which isn't even showing up in the sequenced video??

I'm not too familiar with FFMPEG but was told to use it by two people as the best option with most codecs and lossless formats. But this seems just wrong.

Is anyone familiar with FFMPEG and maybe some other options? I know h.264 codec isn't working on my system. I renders weird colour effects like vectors or something. Totally unusable.

Kadri

There are many options bu the http://virtualdub2.com/ is small fast and easy like the old original Virtualdub for example.

WAS

#10
Quote from: Kadri on January 17, 2020, 05:54:29 PMThere are many options bu the http://virtualdub2.com/ is small fast and easy like the old original Virtualdub for example.
Thanks, Kadri! Seems to be just a GUI for FFMPEG. But maybe it'll have more options I can fiddle with.

FFV1 is suppose to be lossless, but what it's sequencing isn't even in the files. I'm so confused.  Clearly it isn't really as 1.5mb doesn't equate to the raw TIFFs.

WAS

Quote from: Hannes on January 17, 2020, 03:15:06 AMNo idea, why this doesn't work. In this thread:
https://planetside.co.uk/forums/index.php/topic,21035.msg210280.html#msg210280
I did exactly the same to create rain, so take a look, and see, if theere's something different in your file.

I tried even duplicating your transform and just changing the key values, and it is keying through the 100 frames in TG but not producing any effect. The warper for left and right swaying working fine.

https://drive.google.com/file/d/1KJVjjsk3aPUcEzX1V0smIyMNNdT9ml21/view?usp=sharing

Going to try Ulco's method again (tried last night but the pills hospital gave me make me super ill and hard to focus)

Do notice 1/16 at pixel noise threshold of 0.05 is not enough for stable sampling. Probably going to have to do much slower 1/4 at 0.01.

Kadri

I am still testing but with 4D noise selected in the snow node it could be unpredictable.

Matt

Clouds are rendered using ray marching. Rendering tiny particles this way is very difficult. The ray marches will miss most samples because they are smaller than the step size of the ray marcher. It could work with very high ray march quality, but it will be very, very inefficient.

So, if it's not working, it's not because of anything you're doing wrong, it's just because this is a very difficult way to render tiny particles.
Just because milk is white doesn't mean that clouds are made of milk.

Kadri

The "Snow fall controller" doesn't have animation in it. What looks like that it is animated is actually only 1 key of translation.

I will try to render and see if the real problem is related to what Matt said too.