I was working on a castle project for a while in Maya. One of my co worker suggested to use Terragen for atmosphere and clouds. Since I already textured the castle in UDIM tiles. I dont want to re-do the entire thing again. After doing some research in this forum, I found a way to do it. I want to share with other people, who are struggling to get it working.
The tutorial is for Maya to Terragen. This concept can be applied to any other software's eventually.
Here, I explained the process
Created a simple 3-sided face object in Maya with three UDIMS as below
https://imgur.com/9DfFpNMTook that object and textured in mari and textured in such a way numeric 1 for 1001,numeric 2 for 1002 and numeric 3 for 1003. As shown below
https://imgur.com/ftAQxaaNow in Maya, Select the appropriate UV tiles by selecting the faces and assign a lambert shader as below and name it p1001_SHD for 1001 and vice versa. As shown below
https://imgur.com/1RxElmfhttps://imgur.com/Lp827PcNow export the object as an .obj
In Terragen go the object shading network and go to appropriate shading UDIM network and map the textures accordingly. VIOLa!!! now you assigned UDIM textures in Terragen.
https://imgur.com/CyCS00aIf you couldn't follow this here. I created a video below this will give more clarity.
Thanks for your support. I learned a lot of stuff just going through this forum.
You guys are doing a great job.
Cheers!!!