Hello RPC! Part 1 – Scripting for Terragen
Editor’s note: This post was originally published June 23, 2023 and has been updated to reflect improvements to the terragen_rpc module. In this post we’ll take a look at Terragen’s…
read moreEditor’s note: This post was originally published June 23, 2023 and has been updated to reflect improvements to the terragen_rpc module. In this post we’ll take a look at Terragen’s…
read moreIn this video our very own Kevin Kipper will take you through the process of using Vector Displacements with ZBrush, and how Terragen and ZBrush can work together in a…
read moreTexture mapping is a vital part of creating realistic representations of objects in 3D. For many years the near-universal standard for representing texture map coordinates, shape, etc. was “UV Mapping”.…
read moreIn the course of our support activities, we often get user scenes that we are able to significantly optimize, improving render time and/or quality and increasing overall productivity for the…
read moreWe have identified a rare but potentially severe performance issue for those using Terragen on a Windows system with an Nvidia Quadro graphics card. When the drivers for these cards…
read moreIt used to be that every application had its own particular way of handling shader and material setups, even when dealing with the same basic kinds of image-based textures. This…
read moreWe’re back with another Support Diaries entry. We recently had a user in our forums asking how they should decide which programs to learn and buy to accomplish their scene…
read moreIt’s time for another entry in our Support Diaries series, again drawn straight from an in-depth support case discussion. This time we take a look at how to use Terragen’s realistic atmosphere…
read moreToday we’re kicking off an ongoing series where we publish interesting and useful support cases. We’re calling this Support Diaries. This time we cover a couple of options for architectural…
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