Started by Matt, May 10, 2020, 07:32:08 pm
Quote from: N-drju on May 11, 2020, 07:41:00 amWas just wondering if a "Man-made objects" category could be a thing.
Quote from: N-drju on May 11, 2020, 07:41:00 amBesides, if you would like to arrange other threads in the main file sharing forum I could help and classify them for your future reference. Plenty of time these days, you know...
Quote from: Matt on May 12, 2020, 03:39:07 pmThanks for offering. Please do! I have changed permissions on the File Sharing section to allow you to do this.- Anyone in the "1k+ Member" group can use Move Topic in the File Sharing section.- When you move a topic, please do not post a redirection topic because I think that would create too much clutter.Thanks!
Quote from: Matt on May 13, 2020, 04:25:48 amWe should decide how to categorize shaders that produce rocky surfaces. Do you think rock-like shaders should go in "Rocks" or should they go in the "Shaders, Materials" section? My thinking is that the Rocks section should be used for not just rock objects but also rocky displacements, i.e. anything that can take a smooth terrain and make it look like it's covered in rocks. If you're a Terragen user and you want to add rocks to your scene, you might not know (or care) whether it's better to use a population of rock objects or attach some displacement shaders to the planet. If that's the case, it would be useful to have both of these options in the Rocks sub-board. Using the same logic, procedural terrain shaders go in Terrains, not Shaders/Materials. What do you all think?