We should decide how to categorize shaders that produce rocky surfaces. Do you think rock-like shaders should go in "Rocks" or should they go in the "Shaders, Materials" section? My thinking is that the Rocks section should be used for not just rock objects but also rocky displacements, i.e. anything that can take a smooth terrain and make it look like it's covered in rocks. If you're a Terragen user and you want to add rocks to your scene, you might not know (or care) whether it's better to use a population of rock objects or attach some displacement shaders to the planet. If that's the case, it would be useful to have both of these options in the Rocks sub-board. Using the same logic, procedural terrain shaders go in Terrains, not Shaders/Materials. What do you all think?