Started by hmmy, July 02, 2020, 01:58:52 pm
Quote from: Dune on July 03, 2020, 01:58:36 amYou could try using a cube. I think Oshyan once posted a block thing like this, a better version than this.
Quote from: N-drju on July 03, 2020, 03:21:41 amTransform input shader with world space checked? Masked, of course.
Quote from: Dune on July 04, 2020, 03:10:31 amIf you'd use a cube, you should mask the terrain you add by the same size of the cube (by a pretty hard simple shape), minus maybe 1 perecent or a meter or so. Then you'd cover 99.9% of the top and don't get bulgy sides. Try this.