Started by CriticalTodd, July 19, 2020, 11:03:58 am
Quote from: WAS on July 19, 2020, 01:09:59 pmThe river system is more a fake setup to be viewed from a distance from my experience.
Quote from: WAS on July 19, 2020, 01:29:49 pmI'm assuming the artifacts are displaced/offsetted terrains intersecting perhaps. You may dry hardening the river map and than use it to offset the river up to the main planets surface (using a negative offset on the rest of the terrain for the river planet). This should hide the river planets terrain and leave you with the river popping up the river bed.
Quote from: Dune on July 20, 2020, 02:24:53 amThe black is very likely the water planet/sphere seeping through the skin of the main planet, but without the water shader, as that's masked out.I think the erosion river setup is best used on one planet, just use the mask to add a water shader to the flattened river.Or use the erosion shader to carve the rivers (then don't check the flattening), and use the uncarved, slightly lowered terrain on a sphere as water surface. You need to mask the river area then, and maybe clamp/color adjust the mask, or use a opacity mask (default shader) to take out all surface except river.
Quote from: Dune on July 21, 2020, 01:30:48 amI usually start with a very smooth terrain, make the line to the water sphere, and only after that add more displacement to the main terrain, masking out the river, helped by color adjust for narrow or soft borders.But as you can see, the river mode is best used for more aerial views, not this low. Water inevitably creeps upward and slants sideways. And then you can easily just add a water shader to a masked last surface shader, so no water sphere.