Dune...
I work with an old Pentium IV with 2.66GHz and 8GB RAM, that's it.
So what did I do to optimise it, to stick as long as possible with my old machine?
I THOUGHT... JUST KEEP IT AS SIMPLE AS YOU CAN!
So I looked into the settings and tried it again in a different approach.
First I kicked out all unecessary node stuff from my starter atmo. My goal, just colourfull clouds with 1-2(3) lights within, that's it.
Then it's about cutting render times. I ended up with these settings (See my pics, they are absolutely sufficient).
Defer atmo activated ->MP at 0.1, AA 3, GI in the clouds still/low, 1/64 samples and the speeding up was terriffic!
Speedy settings
Let me remark this... at the end it's all about just clouds (no geometry!)
If you have 5-15 backplate nebulas, then you can mix them and combine them in Poposhop as you like, endless combinations are possible as everyone knows.
Why rendering background stars, it consumes only rendertime. I rendered only a few great starfields (small-medium and big stars) and later negative multiply them in PS.
When you got a few ready to go starplates which are big enough, then you're done... Just cut out a portion and mix it in. Fast, simple and they're looking great at the end!
I have also some rendered stars with different glows, strikes and halos. These are the big ones in my pictures. I rendered them once and now I can use them for eternity.
Different stars
STORMLORD