Fake Grass

Started by dhavalmistry, December 07, 2007, 11:03:53 AM

Previous topic - Next topic

dhavalmistry

here it is...

function based fake grass....

as promised

now can I get my treat?? ;)
"His blood-terragen level is 99.99%...he is definitely drunk on Terragen!"

rcallicotte

So this is Disney World.  Can we live here?

JimB

Flippin' 'eck!!  :o  Beautiful!
Some bits and bobs
The Galileo Fallacy, 'Argumentum ad Galileus':
"They laughed at Galileo. They're laughing at me. Therefore I am the next Galileo."

Nope. Galileo was right for the simpler reason that he was right.

old_blaggard

Very nice :).  Thanks for sharing.
http://www.terragen.org - A great Terragen resource with models, contests, galleries, and forums.

RogueNZ

Thats the most impressive CG grass ive ever seen! We gotta get results like this using just the fake grass shader

Seth

thank you very much for sharing this !!!

overlordchuck

Thanks!  Here's your treat...love and adoration.

dandelO

#7
Nice!

Here's one I done a couple months back to get planetary grass coverage just using shaders... I'm no good with functions in T2 for now so, this is all done with PFS's and surface layers. Literaly billion, upon billion of little perlin spikes make the blades of grass, which are stretchable for different lengthed grass types.

The full walkthrough for the .tgd file can be read here... http://stonefingeriiii.googlepages.com/t2grasstutorial although, the method I use now has been somewhat simplified from this write up, with generaly the same effect, I'll post the new method as a .tgd here too but, without a tutorial. It's basicaly the same with some nodes stripped that weren't essential or could be streamlined a bit.

It's very quick to render 'grass' this way.


Seth

i am rendering it right now :)
yeah it's real fast to render ;)

it seems that you're always on "searching new tips" mode man ! good job again !

rcallicotte

So this is Disney World.  Can we live here?

moodflow

Hey, I rebuilt this file to avoid the clipping lines that seemed to plague it.  Its also a simpler node design, with more control over the shaders via a default shader.  But I did steal Dhaval's terrain and color fractal to keep things comparable.

It renders well at 400x300.  But CRASHES on anything bigger, just like the original.   >:(

Bummer.  Can't wait for that update.
http://www.moodflow.com
mood-inspiring images and music

dhavalmistry

hey moodflow.....can I see the new 400x300 render please??...
"His blood-terragen level is 99.99%...he is definitely drunk on Terragen!"

moodflow

Quote from: dhavalmistry on January 14, 2008, 11:41:37 AM
hey moodflow.....can I see the new 400x300 render please??...

Hey Dhaval, here ya go.  Sorry for the delay.  Was stuck working 12's for nearly a week!

The higher resolutions look alot better.  There are also no clipping lines (as seen in the other file), and I was able to simplify the node design somewhat.  It uses your colors (as I thought they looked great), but otherwise, the nodes are all 100% new.

http://www.moodflow.com
mood-inspiring images and music

Seth

damn good grass dude !!!!

moodflow

Quote from: seth93 on January 21, 2008, 12:19:15 PM
damn good grass dude !!!!

Thanks, I just wish it wouldn't crash :-(
http://www.moodflow.com
mood-inspiring images and music