3D Shape Shader?

Started by WAS, August 17, 2021, 10:50:11 pm

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WAS

I feel this would be beneficial for a lot of uses without needing to rotate a Simple Shape Shader, as the 3D shape would intersect the area. I'd imagine for a sphere you'd never need to rotate, and if it used cubes, only in rare occasions.

Dune

I would think something like it could be made from blue nodes, take a certain central point, and add some values, plus a smooth step.... have to think about it. I guess Jon could spit it out in a second.

WAS

I do have a soft circle I shared in gradient topic in function section I accidentally discovered, and used for the northern horizon sun I believe. Just not sure what sort of softness its edging would be. Its super soft down to a point.


Dune

My solution was quite different, but works. This also works, though I had to make some adjustments. See attached.

Dune

of course a distance shader with a camera at a certain location would also work.

WAS

Quote from: Dune on August 20, 2021, 02:18:42 amof course a distance shader with a camera at a certain location would also work.

Oh yeah, huh!

Well a function is nice regardless.