Three spheres, one with metallic black and luminous exported cloud map, then middle sphere with opacity and luminous cloud map, then a glass sphere merged with translucent black shader for a tinted glass, then that mixed with a regular glass shader with middle cloud map as density of SSS for a touch of SSS to it. It didn't really actually distort things much more so may not really be needed (regular SSS glass). Meant to be a quicker solution to SSS but ended up adding it at the end. Lol SSS Glass is merged in at 25%.