Started by Maximilosc, October 15, 2021, 04:09:33 pm
Quote from: Kevin Kipper on October 15, 2021, 04:31:30 pm1. Cloud layers can not be isolated by using the Render Layer's OBJECT groups. They are two different types of items. To isolate a Cloud Layer you need to render separate passes, or add new planet objects to your project and create a Cloud Layer within its internal node network. You can disable the Planet from rendering as needed. Group the planet to itself and add it to the Render Layers group.
Quote from: Kevin Kipper on October 15, 2021, 04:31:30 pm2. For cloud sculpting please refer to the online Wiki documentation for cloud layers, specifically the Cloud Profile settings here:https://planetside.co.uk/wiki/index.php?title=Cloud_Layer_v3#Tweaks_Tab
Quote from: Maximilosc on October 15, 2021, 04:09:33 pm- Middleground clouds field: to have some kind of parralax effect over the background clouds field during the whole clip ( I need to turn this one into a "reverse cloud card" to avoid those clouds to appear to close to the camera)4 - Cloud Cards and reverse cloud cards: As you create cloud cards for close cloud details nor animations (ex: my foreground clouds or my transition clouds), what is the opposite way to avoid clouds from a dedicated layer to appear too close to the camera? Is it by using some kind of Boolean set to difference and attached to your camera or by going into render layer/layer settings/near clipping distance and keyframe here depending of the needs? Maybe even a reverse cloud card setting somewhere?
Quote from: Maximilosc on October 15, 2021, 06:59:47 pmConcerning those reverse cloud cards problematics, I just read about the Cloud function tutorial by Martin Huisman http://planetside.co.uk/docs/tg2/cloud_function_tutorial.pdf and thought about painting a map to offset (and make disappear) the clouds where my camera is supposed to move. Might be interesting to explore that lead.Once again thank you for your interest and answers Kevin. I will look forward to hearing from you and explore cloud sculpting for my principal clouds group as to create my transition cloud cards tomorrow.Regards,MC
Quote from: Kevin Kipper on November 04, 2021, 01:36:09 pmHi Maximilosc,PixelPlow does in fact render the selected render layer items. Just set up your scene with render layers enabled and submit that to the render farm. I agree that it's confusing in that it appears that the render layers won't render based on the PixelPlow interface, but it does work.Do a simple test, submit your project and render a frame or two. It's recommended that you do this anyways before rendering lots of frames.Let us know how it works for you.Kevin