Terragen Tutorials for VFX – Section 1 – The Basics

    Here is the HD version of the final comp for this series of tutorials, with a touch of the usual comp goodness added.

     

     

     

    Rendering courtesy of : pixelplow.net
    Terragen for VFX: Part 1 – Introduction
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    Welcome to Part 1 of our video series “Terragen for VFX”. In this video we’ll give you a brief

    Terragen for VFX: Part 2 – Setting up a 3D scene
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    In this video we’ll show you the basic steps to export motion data for cameras and objects from the 3D

    Terragen for VFX: Part 3 – Importing Camera Motion
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    In this video we’ll show you how to import camera motion that was created in a third-party 3D software package

    Terragen for VFX: Part 4 – Importing Null Objects
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    In this video we’ll show you how to import Null objects and their motion data from an FBX file.

    Terragen for VFX: Part 5 – Importing 3D Objects & Apply Motions
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    In this video, we’ll show you how to load 3D object geometry into Terragen, and then apply motion data imported

    Terragen for VFX: Part 6 – Loading Heightfields
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    In this video we’ll show you how to load heightfield images into Terragen in order to create terrain that precisely

    Terragen for VFX: Part 7 – Heightfield Erode Operator
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    In this video we’ll introduce the “Erosion” operator in Terragen, to change the appearance of the low resolution mountains from

    Terragen for VFX: Part 8 – Localized High-Res Heightfields
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    In this video, we’ll show you a technique to create much finer detail in specific areas of the Terragen terrain

    Terragen for VFX: Part 9 – Fractal Detail
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    In this video, we’ll show you how to re-enable and adjust the heightfield shader’s fractal detail settings to add a

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