Merging terrian by Highest

Started by WAS, January 12, 2022, 01:45:08 PM

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For some reason when I am using merge by heighest, the heighest areas are just using the Main Inputs colours, and not it's own colours.

Shader preview shows the correct result, but not RTP/Renderer.

Oh god. Figured it out. Selected Base colour with compute terrain and just switched which ones were enabled. Oi.