I don't have a picture for you all this morning cause, to be quite honest, it looked identical. I tried just increasing the cloud layer Ray-marching quality to max, as well as significantly increasing the anti-aliasing on the render (from 3 to 5), as well as increasing the max paths per sample for the path tracer (from 25 to 64), and then hitting render right before I went to bed. It took my computer around 6 hours to render, and again, it was almost identical. If anything, the grain was a bit easier to see. Right before heading to work, I started a new render where all the settings changed before were left at their higher settings, and then increased the Millions of voxels slider significantly as well as increased the Transition dist. setting. When I get home from work, I'll post whatever it spits out, even if it's mostly identical (I upped the resolution closer to the final image size on the off chance that somehow solved it), see if there's any more ideas.
Editing to note: I don't think it's "true" grain on the grass, I think those are just hotspots as I'm dialing in the reflections on the grass object.