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Castle WIP
Castle WIP
Started by aknight0, July 18, 2022, 01:14:05 AM
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aknight0
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Posts: 347
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Re: Castle WIP
#30
October 30, 2022, 05:04:50 PM
Maybe it's because it's Halloween, but I had try lighting this for some night shots.
pixelpusher636
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Posts: 498
Location: United States
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Re: Castle WIP
#31
October 30, 2022, 08:07:23 PM
Very nice! I love these lit with light and the reflections across the water are nice.
The more I use Terragen, the more I realize the world is not so small.
masonspappy
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Posts: 2,466
"Freedom" is telling Mrs Grundy to Go Fly a Kite
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Re: Castle WIP
#32
October 31, 2022, 01:09:16 AM
The work has come along nicely. The lights in the castle are a nice effect, but perhaps there might be fewer lights, randomly placed about the castle?
Dune
Fluent in Terragen
Posts: 20,066
Location: Netherlands
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Re: Castle WIP
#33
October 31, 2022, 03:03:05 AM
Cool! I agree with masonspappy. You could use a PF and transform shader set to world to make the lights less and random, at the same time some lights maybe half obscured, etc.
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