I've converted some xFrog trees via the following method and would like your comments / suggestions.
[edit - I will put some of my results here as I convert other xFrog trees]
1. Take the LWO xFrog tree and all associated files into PoseRay.
2. The branches are all adjusted by setting the UV for each to Cylindrical and x=0, y=0, z=1. Weld UV Coordinates is checked
3. Hit update under UV for each branch I change in #2.
4. Go to each Material in Basic Texture Properties and make sure the TIF files are used as the Bump Maps for all
5. Go to each leaf Material in Basic Texture Properties and make sure the TIF files are used Transparency Maps; invert mapping is
unchecked
6. Make sure under Material / Finish that the Metallic checkbox is unchecked
7. Hit update under Basic Texture Properties for all changes in #4, #5 and #6
8. Export object as an object file
9. Bring into TG2 and adjust any changes that didn't go through, like displacement maps or Alpha maps
10. Make sure that under the Opacity tab for each texture associated with the leaf has Opacity set for 1, has the appropriate TIF file and has Use Alpha Channel checked
11. Once everything is completed in TG2 for the object, I save as a TGO.
Here is a leaf from the Horse Chestnut tree as a reference -
http://www.hainaultforest.co.uk/Leaf%20Horse%20chestnut.JPGThis is the Horse Chestnut close-up. Comments welcome.