I've been trying to dial in lighting a scene via global illumination only with no other light sources, including the sun. The scene is illuminated by the sky ONLY, for hopefully more realistic results. So far, the results have been very impressive, and with reasonable render times.
Here is a test render I did using this method. This is 100% procedural with no image maps (though image maps could be used as well).
For postwork: I did blur the sky somewhat in Photoshop, as the power fractal I used was way too sharp for the "stratus sky" effect I was going for. Didn't feel like rendering it again. Additionally, I noticed some black chunk artifacts in the texture shadows, which I believe may be due to a known bug in the renderer ( ? )
More images and tests to come featuring this technique.