1) camera is on the high position from ground, and i want to make a very light blue sky without haze but no chance (in this render i used image color adjustment in photoshop) so real tgd is very hazy. however haze is too low.i played so much with atmo settings and i failed for getting a clear atmo. how will i do it ?
2)i am trying to make arizona canyons but their top must be flat without changing body itself. i used power fractal so no chance using clip vertical peaks.i used some combinations among Power Fractal Shader, redirect shader etc. but it became entangled and i confused everything and gave up.this render is satisfying for me but i search for better. any idea about displacement settings to make real arizona canyons ?