Author Topic: Water Transparency test and multithreading results  (Read 14223 times)

Offline monks

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Re: Water Transparency test and multithreading results
« Reply #45 on: April 25, 2008, 08:49:18 AM »
Quote
That also applies to the 3D Preview because it uses the same renderer.

 That's great news! With a (once upon a time) top of the line gfx card I was somewhat frustrated by the preview speed.


monks

Offline Matt

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Re: Water Transparency test and multithreading results
« Reply #46 on: April 25, 2008, 03:03:09 PM »
Monks, we've just decided to temporarily disable multi-threaded previews for the upcoming public alpha while we iron out some problems. (Multi-threaded renders are still possible though).
Just because milk is white doesn't mean that clouds are made of milk.