Author Topic: Water Transparency test and multithreading results  (Read 14243 times)

Offline Saurav

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Water Transparency test and multithreading results
« on: April 01, 2008, 11:55:50 PM »
A quick test with the latest Alpha version and transparency. Fake stones are a mix of procedural and image maps.

Render time with a q6600 (3GHz) and 4Gb of ram was 1.5hours.
Quality 1, AA 5, GI 3,3

Just to give you an idea the new alpha version with multithreading renders Karsten's Benchmark in 50sec. With version 1.9.03.1 it used to take 3 min.

http://tg2bench.kk3d.de/

Saurav
« Last Edit: April 02, 2008, 03:20:07 AM by Saurav »

Offline old_blaggard

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Re: Water Transparency test
« Reply #1 on: April 02, 2008, 12:39:45 AM »
Nice water, and great rocks ;).  Good to see you finally managed to get one off :).
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Offline rcallicotte

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Re: Water Transparency test
« Reply #2 on: April 02, 2008, 02:18:51 AM »
Lovely.

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Offline Costaud

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Re: Water Transparency test
« Reply #3 on: April 02, 2008, 02:42:14 AM »
Very interesting test, nice colors too.

Offline nvseal

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Re: Water Transparency test and multithreading results
« Reply #4 on: April 02, 2008, 05:02:50 AM »
Very nice shot. Great work.

lightning

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Re: Water Transparency test and multithreading results
« Reply #5 on: April 02, 2008, 07:02:41 AM »
you lucky sod!
great water love the greenish tint round the rocks ;D
pretty good render time as well :)

Offline RealUser

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Re: Water Transparency test and multithreading results
« Reply #6 on: April 02, 2008, 08:51:56 AM »
Watching this image, a question comes to my mind: Does water interact with stones or other objects? I mean, does objects produce some distortions or ripples or the like?
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Offline Seth

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Re: Water Transparency test and multithreading results
« Reply #7 on: April 02, 2008, 09:12:58 AM »
Watching this image, a question comes to my mind: Does water interact with stones or other objects? I mean, does objects produce some distortions or ripples or the like?

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Offline Saurav

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Re: Water Transparency test and multithreading results
« Reply #8 on: April 02, 2008, 09:22:36 AM »
Watching this image, a question comes to my mind: Does water interact with stones or other objects? I mean, does objects produce some distortions or ripples or the like?

"I have a Dream !"

So do I ;D

Oshyan might be able to elaborate on that issue.

Offline inkydigit

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Re: Water Transparency test and multithreading results
« Reply #9 on: April 02, 2008, 10:02:01 AM »
spotted this over at the alpha base...looks fab'!...rendertimes are definately improved...did a population test last night, it came in considerably quicker than I had estimated!
:D

Offline Phylloxera

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Re: Water Transparency test and multithreading results
« Reply #10 on: April 02, 2008, 12:04:23 PM »
That's nice, but when are we going to benefit?
Beautiful stones !

Offline zionner

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Re: Water Transparency test and multithreading results
« Reply #11 on: April 02, 2008, 06:41:07 PM »
Nice! Thanks for sharing that,

@ RealUser: I'm sure someone will tell us ;)

Also: Arent the current Beta/Alpha testers restricted about what they can post by an NDA?

Offline rcallicotte

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Re: Water Transparency test and multithreading results
« Reply #12 on: April 02, 2008, 06:46:54 PM »
@Oshyan or @Matt - Will other things like terrain and fake stones be able to have this same transparency?
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Offline moodflow

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Re: Water Transparency test and multithreading results
« Reply #13 on: April 02, 2008, 06:54:46 PM »
@Oshyan or @Matt - Will other things like terrain and fake stones be able to have this same transparency?


This is something I've been curious about too.  "Transparent materials" were mentioned, so I am hoping to see some crystal formations and such with this...and/or maybe some ice formations. 
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lightning

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Re: Water Transparency test and multithreading results
« Reply #14 on: April 02, 2008, 09:00:52 PM »
oh me to! ;D
something like of superman returns ;D
« Last Edit: April 02, 2008, 09:02:34 PM by lightning »