Author Topic: fake foam pt. II  (Read 11310 times)

Offline child@play

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fake foam pt. II
« on: April 06, 2008, 10:40:13 PM »
hi,

don't have much time with the software, but i stumbled upon a (maybe new) way to fake foam on water.

the water's surface layer is limited by slope, 5 max, and 2 fuzzy, have fun =)
perfection is not when there's nothing more to add, it's reached when nothing more can be left out


Offline inkydigit

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Re: fake foam pt. II
« Reply #1 on: April 07, 2008, 07:34:16 AM »
looks like a promising scene!

Offline rcallicotte

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Re: fake foam pt. II
« Reply #2 on: April 07, 2008, 01:35:11 PM »
SWEET!

Where have  you been, ol' champ?
So this is Disney World.  Can we live here?

Offline child@play

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Re: fake foam pt. II
« Reply #3 on: April 07, 2008, 02:22:14 PM »
work mate, almost too much. but it bought me a new render machine, laptop, so i can work a bit while at work :D

perfection is not when there's nothing more to add, it's reached when nothing more can be left out


Offline rcallicotte

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Re: fake foam pt. II
« Reply #4 on: April 07, 2008, 03:14:51 PM »
Enjoy life.  You only get one.  And I know we need to work.  So, anyway, BLAST OFF!!!
So this is Disney World.  Can we live here?

Offline child@play

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Re: fake foam pt. II
« Reply #5 on: April 07, 2008, 03:20:59 PM »
yeah, i'm still working for a living, and not the other way round :D

i'm pretty confident that i'll be having more spare time in the future
perfection is not when there's nothing more to add, it's reached when nothing more can be left out


Offline peejay

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Re: fake foam pt. II
« Reply #6 on: April 08, 2008, 05:03:51 PM »
thanks for sharing - this looks great
adamans rebellis quod iustus nos

Online bobbystahr

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Re: fake foam pt. II
« Reply #7 on: April 09, 2008, 07:18:06 AM »
beauty mate...been trying to stumble my way thru the sea foam issue with zero luck. This looks extremly promising..many thanks.. ...
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Offline child@play

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Re: fake foam pt. II
« Reply #8 on: April 10, 2008, 01:37:38 PM »
this is more flexible than i thought, you can easily change the foam's color by adding a color pf as the surface layers coloring function. green foam anyone ? ;) oil on water maybe :D

perfection is not when there's nothing more to add, it's reached when nothing more can be left out


Offline PG

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Re: fake foam pt. II
« Reply #9 on: April 12, 2008, 10:59:22 PM »
Any way to restrict this to a few meters from the terrain?
Figured out how to do clicky signatures

lightning

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Re: fake foam pt. II
« Reply #10 on: April 13, 2008, 12:20:33 AM »
cool thanks!

Offline child@play

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Re: fake foam pt. II
« Reply #11 on: April 13, 2008, 11:43:51 AM »
Any way to restrict this to a few meters from the terrain?

yep, just adjust the surface layers settings accordingly, either you do so via slope and/or height restrictions
perfection is not when there's nothing more to add, it's reached when nothing more can be left out


Offline PG

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Re: fake foam pt. II
« Reply #12 on: April 13, 2008, 12:05:42 PM »
but there's no altitude difference between the shore and the middle of the water, also the slope only restricts it to sections of the wave, so I still end up with soapy foam too far out, maybe masking is the only option.
Figured out how to do clicky signatures

Offline child@play

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Re: fake foam pt. II
« Reply #13 on: April 13, 2008, 12:21:15 PM »
just running a quick test with distance shader, looks promising. here's the adjusted tgd and a preview shot.
you should be able to adjust the foam now by playing with the distance shaders settings


p.s.: sorry for the messy .tgd
« Last Edit: April 13, 2008, 12:23:18 PM by child@play »
perfection is not when there's nothing more to add, it's reached when nothing more can be left out


Offline PG

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Re: fake foam pt. II
« Reply #14 on: April 13, 2008, 12:50:42 PM »
Would that only work with shots where the camera is close to the shoreline though? Here's what I've got so far, I only want the foam to soften up some of the hard water edges. It's already done that to a greater extent but I now want to restrict the spread a bit. As you can see from the render the foam just goes in a kind of straight line down the water.
Figured out how to do clicky signatures

 

anything