Oshyan, ah ok I understand, i'll coat my windows with the water shader in future
Cyber-Angel. It would only take a minute to turn off the shack model and hit the render button, but this image took many days to render (the trees slowed it down) so I don't fancy starting it off again.
The image was just a training exercise for me. I've never created and imported an object into TG before and I just wanted to get experience in the process. I'd like to use Blender as my Terragen prop tool and this was the first test. The only thing I couldn't figure out was how to handle the transparent parts of an object, but it sounds like the water shader is the way to go.
Just one other thing, and I know this has been mentioned before, but i'd just like to add my voice to the requests asking for the texture limit to be removed (or greatly increased) at some point from TG. Now that i've started importing objects I can see why other people have put in this request as it can be quite limiting.