Adding small displacement to imported object

Started by reck, April 20, 2008, 10:30:08 AM

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Matt

Good to know that's what it was. If the normals are inverted then I would use flip normals on the object reader and then you can remove the displacement offset (or make it positive). This is a good idea because at the moment your displacement maps are all inverted.

Matt
Just because milk is white doesn't mean that clouds are made of milk.

Mandrake

Glad you got it sorted our reck, I'm glad it was not some slope type issue, that I feared..

reck

Hi, I've just created a new scene with this same object and I had to scale it up by a factor of 17. By scaling it up the displacment on the object has stopped working again, it comes out smooth. Presumably I need to scale something else up as well to get the displacments working again but i'm not sure what. I played around with a few sliders but nothing seems to work.

Mandrake

Pump the displacement up. Or the multiplier.

Tangled-Universe

Quote from: Mandrake on July 09, 2008, 05:09:14 PM
Pump the displacement up. Or the multiplier.

Indeed, it's pretty safe to try to increase the multiplier also by 17.

Matt

I would try this:

Quote from: Matt on April 23, 2008, 03:11:41 PM
If the normals are inverted then I would use flip normals on the object reader and then you can remove the displacement offset

Matt
Just because milk is white doesn't mean that clouds are made of milk.