Shaders moved to Terrain Tab?

Started by littlecannon, January 01, 2007, 12:03:28 pm

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littlecannon

January 01, 2007, 12:03:28 pm Last Edit: January 01, 2007, 12:32:18 pm by littlecannon
Does anyone know why all my Shaders, bar the Fake Stones Shaders have moved to my Terrain tab? is it because I added the Compute Terrain before my FSS? Does this stop me adding child layers to these shaders now?... So many questions.

Regards, Simon.
I just need to tweak that texture a bit more...

3DGuy

I've noticed the same. I think you'll find that all the shaders list there are shaders applied beneath the compute terrain shader.

littlecannon

This seems a bit strange, is it a bug or just the way things are? ???
I just need to tweak that texture a bit more...

3DGuy

When I had the same I just placed the compute terrain node back to the bottom and replaced it with a compute normals. Gave me the same result but it kept all terrain shaders in the terrain tab.

littlecannon

I just need to tweak that texture a bit more...

Oshyan

Compute Terrain is something of a special purpose node that generally should only be used to end the Terrain group. You can use Compute Normal in its place elsewhere in the network to get a similar result.

- Oshyan

littlecannon

I just need to tweak that texture a bit more...