Quote from: jo on June 10, 2008, 11:08:32 PM
Hi,
I believe the larger you make the lightsource the stronger it has to be, because the amount of light emitted by the surface is proportional to the strength divided by the area.
Regards,
Jo
That is not quite correct. The light source radius only affects the intensity of light very close to the light source (either within the radius or just a few radii outside). That happens because the light source is not a singularity and the inverse square law does not apply close to the source. Further from the source, the illumination effect of the light source depends only on the distance and the intensity value that you provide.
On the other hand, the apparent brightness of the surface of the light source, if you enable "visible source", is divided by the square of the radius. That is necessary to simulate the brightness of the surface which would keep the illumination effect constant.
This is similar to how TG deals with Sunlight. You can change the diameter of the sun without it affecting the intensity of the illumination on the landscape, but to keep things physically correct it changes the apparent brightness of the surface of the sun.
Matt