JET CAR WIP

Started by cyphyr, July 21, 2008, 06:53:50 PM

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cyphyr

Well the new version of Terragen hasn't broke yet, well not quite ;)

I'm finally getting somewhere with a project I started almost a year ago.

I couldn't quite get this version to finish and I got impatient so did a cropped together version, interestingly the two versions had slightly different lightning values, something to do with using AO lighting?

Still work to do on the Jet Car itself and the environment, think of this as more of an establishing shot  ;D

C & C welcome

Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

Seth

great !
the jet car is really cool ! the model and the refective effect.
really like it !

old_blaggard

Wow, this is great!  The jet car is indeed fantastic, and the cloud formations are great.  A little more work on the terrain and textures and this would be production quality!
http://www.terragen.org - A great Terragen resource with models, contests, galleries, and forums.

Mandrake

Cyphyr, let us in on some of your secrets to chrome, and that deep look on your paint.
I'm dying to play with this stuff. I can get a similar look in C4D but not TG2..
Very nice work!! You need to play with ogre's contrail.

inkydigit

awesome work agree with O_B and Mandrake!

rcallicotte

Nice ride.  Now, let's see it in action.   :P
So this is Disney World.  Can we live here?

cyphyr

Thanks guys ;)
The chrome is simply a black default layer and a reflective chrome layer set to 10, the red gloss is the same but with  the reflection set to 1 (or 2), thats it, easy really.
Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
/|\

Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

EBAndrew

I have to agree, that's fantastic! The paint and the chrome... I honestly thought for a bit that you rendered this in an external program and layered it in. I would have to say though that it looks too clean - the jet car I mean. I would expect it to be dustier, at least on the metal panel seams, where it would be more likely to collect than on the smooth panels themselves. Unless this is like a magazine-ad-photoshoot kinda image.

Just my input.

By the way, what's the poly and vert count on that bad boy?
-Andrew

Blonderator

Wow, I didn't know models could look that good rendered in Terragen.

Great job! I wish the models I've used before could look that good.

otakar

Yeah, it doesn't look like Terragen. Never seen such a good man-made object render before. Great, great news for Planetside and all of those who do not use other (expensive) apps to composite scenes together.

Oshyan

That looks fantastic! I'm looking forward to the final version. :)

- Oshyan

cyphyr

Well I've been working on a scene to put the car in and I think I'm most of the way there. There are a couple of problems however.

The good ol' GI is infecting the clouds with its bucket miss matches, I thought this had been fixed. Could this be something to do with the cloud layers overlapping?

The road repeats itself, I need its mask to make the road surface, if I don't tile it the road just appears as a nice layer about 2km away. Guess the answer is to simply go for a very much larger mask, one that stretches as far as can bee seen, about 13km in this case (13000 px) so not impossible.

Lastly I'm not too happy about the shading on the desert grass plant (homemade). It dose not de-saturate properly with distance. Could I make a distance shader run the saturation in some way? Don't know about that one.

The red beach ball is just a stand in, to check if I'm getting the right lighting in the foreground.

C&C and any ideas for solutions very much appreciated, thanks :)

Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
/|\

Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

RArcher

Looking very nice.  You can most likely fix the clouds by turning the acceleration cache to "off".  It will take longer but it will work.  I also think that the rocks could use just a little bit of tiny scale roughing up as they look a little too smooth.

old_blaggard

Very nice work!  A couple more suggestions:

Try to get some more variation on the stones.  The general shapes look good, but they need a little more roughness to the color.

Make sure the acceleration cache is disabled in all of the cloud layers- there are some triangular blocks in there that *really* look like they're a product of the cache. (EDIT: Looks like Ryan beat me by a minute ;))

Instead of using postwork for the lightning, maybe you should give an integrated model a shot: http://www.ashundar.com/index.php?action=tpmod;dl=item10

Instead of using an image mask for the road, you could consider using the mask from my procedural canyon.  It allows you to adjust the width, position, and "wiggliness" of the mask: http://www.ashundar.com/index.php?action=tpmod;dl=item212

Overall, this looks like a very promising scene.  The speeder is great (share...? :P) and the clouds as they are right now have a great sense of scale and realism to them.  I'm looking forward to where you take this :).
http://www.terragen.org - A great Terragen resource with models, contests, galleries, and forums.

j meyer

Hi,
as for the clouds:i did  some cloud tests recently with acceleration cache set
to none and there are still similar effects,depending on various settings.And
i used only one cloud layer,so it's definitely not a sure way to get rid of that.
Nice car model btw,will it have a driver also?
Keep it up,J.