WM plugin a must

Started by edlo, January 13, 2007, 09:18:26 AM

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edlo

Since WM actually generates procedural terrains a plug in or importer that does this so we can feed complete global terrains into TG2 will be fantastic. Right now saving files into height maps like on the old version seems like a step back.
That will give us access to all the erosion terrain modules and variations on WM :o

BPauba

I wish WM would work with OSX :(

edlo


calyxa

MojoWorld creates procedural terrains, works on both Mac and Windows, and exports directly to .ter format.

David Burnett

Quote from: BPauba on January 13, 2007, 03:00:58 PM
I wish WM would work with OSX :(

Sorry of the blatant plug, but have you tried planetGenesis, which works on a Mac (and Windows, Linux and anywhere else Java runs) and exports to ter and obj format.

http://planetgenesis.sourceforge.net

Follow the where link at the top of the screen to download


BPauba

#5
Quote from: David Burnett on January 13, 2007, 04:22:43 PM
Quote from: BPauba on January 13, 2007, 03:00:58 PM
I wish WM would work with OSX :(

Sorry of the blatant plug, but have you tried planetGenesis, which works on a Mac (and Windows, Linux and anywhere else Java runs) and exports to ter and obj format.

http://planetgenesis.sourceforge.net

Follow the where link at the top of the screen to download

Actually I have! I wa wondering about functions and whatnot, and you pointed towards the program. I have downloaded it and am pretty interested in it. its not a plug, you are just trying to help me out, which you have. Is there any overview tutorials or documentation on planetgenesis?


JimB

If you think WM is good now, you should check out the Development Diary to see what Stephen Scmitt's got up his sleeve for the big release some time in the future:
http://www.world-machine.com/blog/
Some bits and bobs
The Galileo Fallacy, 'Argumentum ad Galileus':
"They laughed at Galileo. They're laughing at me. Therefore I am the next Galileo."

Nope. Galileo was right for the simpler reason that he was right.

monks

 I second that JimB :) Some kind of interoperability will be a even more advantageous. Working with good old heightfields will improve too...

monks

Will

Neat, I can't wait for the next WM release now :) Also I wonder if it could be possable to make a pianting tool that was kinda like the one in .9x but it would allow 3d manipulation it would be helpful for over hangs.
The world is round... so you have to use spherical projection.

David Burnett

Quote from: BPauba on January 13, 2007, 04:46:13 PM
Quote from: David Burnett on January 13, 2007, 04:22:43 PM
Quote from: BPauba on January 13, 2007, 03:00:58 PM
I wish WM would work with OSX :(

Sorry of the blatant plug, but have you tried planetGenesis, which works on a Mac (and Windows, Linux and anywhere else Java runs) and exports to ter and obj format.

http://planetgenesis.sourceforge.net

Follow the where link at the top of the screen to download


Actually I have! I wa wondering about functions and whatnot, and you pointed towards the program. I have downloaded it and am pretty interested in it. its not a plug, you are just trying to help me out, which you have. Is there any overview tutorials or documentation on planetgenesis?

There's a lack of tutorials but I did write a beginners help item in the sourceforge forum http://sourceforge.net/forum/message.php?msg_id=3667197, the documentation is on the website at http://planetgenesis.sourceforge.net/docs15/gui.html, the help link from the front page.


edlo

Quote from: calyxa on January 13, 2007, 03:54:10 PM
MojoWorld creates procedural terrains, works on both Mac and Windows, and exports directly to .ter format.

Yeah there are several ways to create a terrain in mac (and windows) but Mojo and many others Including WM will export a limited square height field not a procedural terrain readable by TG2 and applied to the complete planet.
In Mojoworld you export only what you set inside your parameter bomb. But you already know that ;)
What I was talking about its compatibility with the WM files and TG2 so you can feed the complete procedural network to TG and back.

JimB

In principal it sounds good, but how long would it take to use heavy erosion on an entire WM planet  ??? Two years?
Some bits and bobs
The Galileo Fallacy, 'Argumentum ad Galileus':
"They laughed at Galileo. They're laughing at me. Therefore I am the next Galileo."

Nope. Galileo was right for the simpler reason that he was right.

Will

less then 5 minutes. depends on your computer, World Machine already mades a world (exploration mode)

Regards,

Will
The world is round... so you have to use spherical projection.

edlo

Quote from: JimB on January 15, 2007, 06:23:37 PM
In principal it sounds good, but how long would it take to use heavy erosion on an entire WM planet  ??? Two years?

You can apply much better erosion models right from WM

JimB

Quote from: Will on January 15, 2007, 06:27:54 PM
less then 5 minutes. depends on your computer, World Machine already mades a world (exploration mode)
On a 512x512 tiled part of the entire planet maybe, but not on the whole procedural terrain, no way. Are you saying you want repeated tiles, or you want an entire procedural landscape from WM?

Quote from: edlo on January 15, 2007, 06:35:54 PM
You can apply much better erosion models right from WM
Which is what I was talking about - within WM.
Some bits and bobs
The Galileo Fallacy, 'Argumentum ad Galileus':
"They laughed at Galileo. They're laughing at me. Therefore I am the next Galileo."

Nope. Galileo was right for the simpler reason that he was right.