Water shader for reflections

Started by j meyer, August 11, 2008, 04:04:21 pm

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j meyer

Hi there,
i'm not shure if this has been mentioned before,if so,sorry.
While playing around with objects and the water shader
i noticed that you get black(unrendered) spots when you
set Decay distance to 0.See attachment,please.
These kinda react with light and are affected by the other
shaders involved.Position,strength and such.I had an example
where even the surrounding terrain was affected.


I believe this is a known issue. But if you want to just get reflections without any transparency, just use a Reflective Shader.

- Oshyan

j meyer

Thanks Oshyan,i just thought it might help others to avoid hours
of searching for the culprit.