Spooky blue boxes +clip

Started by Mahnmut, October 12, 2008, 07:19:55 PM

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Mahnmut

I started messing around with the little blue boxes,
and that is the first interesting landscape I produced thus.
It´s quite simple still, but I like it.



Best regards,
Jan

old_blaggard

http://www.terragen.org - A great Terragen resource with models, contests, galleries, and forums.

PG

Do you think this is what the lyric sheet looked like to Jimi Hendrix?
Figured out how to do clicky signatures

Oshyan

That's actually really, really cool. Would love to see it in color and/or without evident "self illumination", and being lit and shadowed by a regular light source.

- Oshyan

PG

Could you do a little walkthrough of how you got this?
Figured out how to do clicky signatures

Mahnmut

Thanks!
@ PG:
I could do a walkthrough if I hadn´t been so stoned when I made this. ;)
No, in fact you don´t need a walkthrough, because it is really simple. I just found out that most of the things I did arent really necessary.
I used a "voronoi 3d diff scalar" as input for luminosity and displacement of a surface layer.
Now comes the interesting part: I used a power fractal as "scale" input for this voronoi-box.
That´s it. Have fun!
@ Oshyan:
Thanks again.
I turned off shadows and atmosphere in order to save rendertime.
I also like this black and white REM-look.
But I am going to make something more like a sunlit landscape.
Maybe someone else is faster than I am, now that my "secret" is out. :)
@ all:
I don´t think I am the first one who did this very simple trick, but I did it without help. If you found it here and like, it, say so!

Best Regards,
Jan


rcallicotte

Love your creativity and this is fun!
So this is Disney World.  Can we live here?


PG

Quote from: Mahnmut on October 13, 2008, 09:34:03 AM
Thanks!
@ PG:
I could do a walkthrough if I hadn´t been so stoned when I made this. ;)
No, in fact you don´t need a walkthrough, because it is really simple. I just found out that most of the things I did arent really necessary.
I used a "voronoi 3d diff scalar" as input for luminosity and displacement of a surface layer.
Now comes the interesting part: I used a power fractal as "scale" input for this voronoi-box.
That´s it. Have fun!

I've got a perfect solution for that. Thanks for this, I'll give it a go now.
Figured out how to do clicky signatures

matrix2003

Quote from: Mahnmut on October 13, 2008, 09:34:03 AM

I don´t think I am the first one who did this very simple trick, but I did it without help. If you found it here and like, it, say so!


No you are not the first.  Many others have talked about getting stoned while playing with Terragen before!  ;D
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-MATRIX2003-      ·DHV·  ....·´¯`*
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rcallicotte

#11
Mahnmut, you must have done more than what you've explained here.  Maybe there's something you are taking for granted that we are not.  I did as you suggested without any results worth mentioning.
So this is Disney World.  Can we live here?

matrix2003

...yeah, I'm not high  >:(
But this does not work.

(or is that a requirement to see the final effect?)
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-MATRIX2003-      ·DHV·  ....·´¯`*
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Mahnmut

Hmm, sorry Guys. :-[
There where some boxes which in theory I just used to avoid fuzzy spots, and now I see without those it gets all fuzzy.
I send a clipfile to apologize for my frustratingly misleading explanation.
The clamp-function really does avoid "fuzzy " spots, as I thought the multiply should do.
As I now see, multiplying is necessary.
The Powercolour and constant colour smoothens the whole thing a bit, I got that idea from Tangled Universes tutorial  to his brilliant canyon wall.

http://forums.planetside.co.uk/index.php?topic=3217.0

I think he mentioned he got this particular idea from someone else.

And by the way, no drugs where involved in the making of this film. erm, image.

Best Regards,
Jan


rcallicotte

Jan, thanks.  No apologies necessary.  I just didn't get it and wouldn't have in a million years.  Thanks, though.  Now, I'll get it for sure!   ;D
So this is Disney World.  Can we live here?