Animation Render

Started by rcallicotte, October 30, 2008, 03:08:31 PM

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rcallicotte

I have a question that I'm sure is easy to answer, but I have completely ignored animation until now and I can find nothing on this.  I have an animation I have already created.  Now, how do I render the individual frames?
So this is Disney World.  Can we live here?

rcallicotte

Render Sequence. 

Answered my own question.  Hope this helps.   ;D
So this is Disney World.  Can we live here?

bigben

You might also consider creating a batch file to render each frame via TGDCLI.  You can then reorder the frames that are rendered to get an idea of your animation before it's finished.

I render every 1/128, 1/64, 1/32 etc.... frame to build up a progressively smoother animation.

rcallicotte

Thanks Ben.  I'm on the new adventure of discovering animation in TG2.  It's interesting.  I need to setup a way to use batch files next as well as understand CHAN files, etc.
So this is Disney World.  Can we live here?

neon22

Try this: http://forums.planetside.co.uk/index.php?topic=4211.msg44441#msg44441
and source to do it in a UI is pointed to in a message two messages above this one.

rcallicotte

Sensational.  Thanks to you, neon22.
So this is Disney World.  Can we live here?

bigben

I'm reworking my own render farm database system for my own needs and will release it at a later date.  As my focus is mainly on animations it won't be as useful for cropped renders. I use it mainly to resort the frame order into a progressive render, and spreading this across multiple computers so that a preview of the animation is built up as quickly as possible. It's a fairly low tech apporach but it's realtively effective. 

I also incorporate the use of panormama tools for reprojecting the image and creating spherical panoramas on the fly (if required) and any other commandline tools that I end up using (ImageMagick, Arbaro to name a few).

And lastly, CHAN file conversion (e.g. TGS to CHAN) and some basic interpolation of key frames, although once again it will work mainly with existing data and converting it to a form ready for use with TG2.  It's not intended to be a universal rendering tool but bits of it may be useful to others.

rcallicotte

#7
I'll be back and asking questions as I dig into this more.  This is cool. 
So this is Disney World.  Can we live here?