Planetary Atmosphere Suggestions

Started by AlexPorter, November 21, 2008, 04:39:58 am

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I'm working on a skybox right now for a PC Game.  This is my first time make a skybox with a large planet in the background.  I'm trying to figure out how to give the planet some more thickness in it's blue haze along the edges.

Can anyone suggest tips to creating a more convincing ozone so that it looks like less of a marble?

Additional tips regarding the clouds and how to improve them are welcome.



Well you can always increase the atmo ceiling, or the haze height. Also you could raise the density a little if you wanted.

EDIT: these are all under the atmo settings.
The world is round... so you have to use spherical projection.