I don't need grayscale, the black and white of a powerfractal can still make some pieces invisible while the rest stays visible (see below).
The problem is that using a default shader to apply the opacity effect kills the water effect, as you can see...
I'll try rearranging the nodes, (something I thought of before reading OB's post
If the transparency doesn't come through the opacity, let's hope it works the other way around.
If it does, we have a winner!
(I'll be waiting for that nobel prize
)