Just finished another test... I found out that decreasing the decay distance actually works a lot better than increasing it. Now running a render with even less DD.
Below a few version of one render saved in exr.
The first is made a lot darker by decreasing exposure to show what it would look like without water transparency.
The second has a little levels adjustment and shows what the original render looks like, but only a bit lighter.
The last one has extra high exposure and shows what actually goes on in the dark depths of this stone.
I was very happy with the result and will probably finish this project after the next render. (I still have a parted sea that needs some people to save...
)