This is an example of how a canyon could look when using 2 walls with the same displacements applied to them.
The displacements render quite fast.
I have a quad 6600 @ 2.4 GHz and 8GB RAM (the latter is not THAT important in speed).
This scene is rendered @ detail 0.9, AA 8, GI 3/3 and with 96 atmospheric samples.
The water also has subsurface volumetrics, though I don't know how much this add to rendertimes.
So, you guys guess: what was the rendertime?
Martin