The docs will be a continuation of what has been available thus far, i.e. basic tutorials and guidance on working in the major layout areas of TG2 - Objects, Terrain, Shaders, Water, Atmosphere, Lighting, Cameras, Renderers, and the Node Network. A basic node reference will also be available.
More complex tutorials on specific or advanced techniques will have to wait, and that unfortunately includes the function nodes. Although really the mathematical approach to scene creation is probably something outside of our scope to teach as it's a more general concept and mostly dependent on a good knowledge of math.
- Oshyan