Started by reck, May 01, 2009, 09:43:36 am
Quote from: neuspadrin on May 01, 2009, 09:54:28 amThey get added to the node network, but they are way off somewhere else on the node network view, and dont attach themselves to compute terrain, which is how tg2 finds out what to consider terrain.
Quote from: neuspadrin on May 01, 2009, 09:54:28 amYou can usually only find them in node network by browsing for their name in the box of all shaders listed, and then try to move/reattach them.
Quote from: Oshyan on May 01, 2009, 11:28:26 pmThis is a known bug that needs to be fixed. I'll try to get it into the next update (that will be fixing the Ctrl-C/V commands). That update may not be available for a few weeks as the fixes aren't critical.In the meantime, you should be able to create a Power Fractal before you delete your heightfield, *then* delete the heightfield node and you ought to be able to create subsequent terrains after that. You could also save the version with just the Power Fractal and make it your default, and you will then be able to add additional power fractals on top of it without this error.- Oshyan