Your mtl file must also not have any spaces in its name.
@bobbystahr
I took your files you uploaded, and just took the 3ds file (Assumed it was the source)
In poseray, i just went to obj output, had save normals, save texture, and fix material and group names checked. When I exported I exported to Tin_Garage (note, underscore instead of a space

)
Basically process the obj's or original files through poseray, and when you export the obj, make sure you rename it to to something with no spaces in it.
below is quick render of that object (not all black).
and here is also the internal of the parts shader below (crazy number of materials in your file

)