Quote from: Hetzen on May 11, 2009, 05:36:31 PM
Quote from: bobbystahr on May 11, 2009, 05:02:46 PM
Well as promised, here's a WIP of the Tin Garage and My Truck...again, thanks for all the help.. ...
I think you need to get a better grasp on texturing if you're going to use this model as the scene focus. Nothing wrong with the model itself, but you've got stretched maps and a lot of repetition in the texture. The great thing with TG, is that you can use a bitmap to create real displacements, which would help a lot with your image adding more real depth to your wood paneling along the grooves for example, or tread on your tyres. In fact, what really shows off CG models are all the subtle shadows that displacement through either geometry or maps give, with or without colour from diffuse maps.
RE: my grasp on texturing is certainly in need of improving but as I've worked mainly in Imagine3D since the late 90's and it had no U/V mapping I know nada. The facility provided by PoseRay is the closest I've come to getting U/V mapping happening so far.
RE: displacement...I am aware and generally use it well but as I had been having a hard time earlier in this thread even getting the parts list to show in TG I considered this a major success.
I, as a graduate of the Imagine3D app [it's no longer with us], from the start have preferred using procedural textures, but as a math dislexic, high school drop out from the '60's, was fortunate to have Imagines native .itx textures available. These were entirely procedural and there was over 100 native with Worley's Essense textures as well having their genesis in Imagine as 3rd party add on, and the RJJ series later, so I'm spoiled and even tho I have tried Functions etc. the math whacks me up side the head and I go back to maps which TG does indeed use well. So to get back to the point, I agree, the garage in particular could use displacement. Other than breaking the wheels into 2 parts, tread and side walls, so they could be textured seperately I'm at a loss as to how I would map bump to the tyres.
Thanks for your constructive comments Hetzen..it's appreciated.. ..