Author Topic: Explorers - NWDA Contest Final  (Read 13136 times)

Offline FrankB

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Re: Explorers - NWDA Final
« Reply #60 on: June 23, 2009, 09:42:01 PM »
wow Martin, you're pushing it far here ;)
I think there is not much to improve anymore. Unless, of course, it's desired, but I read the thread title said "final".

Cheers,
Frank

Offline Tangled-Universe

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Re: Explorers - NWDA Final
« Reply #61 on: June 23, 2009, 09:52:01 PM »
wow Martin, you're pushing it far here ;)
I think there is not much to improve anymore. Unless, of course, it's desired, but I read the thread title said "final".

Cheers,
Frank


True, but I think when you can make it like this so far it won't be too difficult to add some extra elements.
Regarding the suggestion on render-settings, that's a different story and really dependent on current rendertimes.
Like I said it's already good. So perhaps one should consider it rather a wish than a suggestion :)

Offline darthvader

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Re: Explorers - NWDA Final
« Reply #62 on: June 23, 2009, 11:40:19 PM »
Thanks for the comments everybody! I called it a final since I'm heading down to Peru on July 1st and I won't be back in time for the end of the competition, but I'll probably (will) continue to work on it until I leave.

@TU/: the render time was only about 30 hours, down a lot from the 120+ it took before I got rid of a pesky reflective shader on the rocks that were hanging things up. The render settings were
detail: .8
AA: 8
GI: 1/2
so I'll probably increase those a bit and play around a bit more, thanks for the suggestions :)

@Seth: Yep, that is a dead tree floating in the water, increasing the GI like TU suggested wll probably help make that clearer. Also, I see the lines in the water now that you've mentioned it, thanks for spotting that :)
« Last Edit: June 24, 2009, 12:05:23 AM by darthvader »

Offline MacGyver

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Re: Explorers - not quite final...but getting there
« Reply #63 on: June 24, 2009, 08:32:25 AM »
I still can't see the lines ;D Call me blind 8)
90 hours simply because a reflective shader? I think that's tough! :o
My kudos again for your work, it's perfect from my POV and I think it can only get better with Martin's advice! :)
What you wish to kindle in others must burn within yourself. - Augustine

Offline Falcon

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Re: Explorers - not quite final...but getting there
« Reply #64 on: June 24, 2009, 09:17:26 AM »
Wow, this is certainly one of the most amazing renders I've seen so far. Excellent work, great artistic setup and composition. I really like this.

Offline Tangled-Universe

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Re: Explorers - NWDA Final
« Reply #65 on: June 24, 2009, 01:20:21 PM »
Thanks for the comments everybody! I called it a final since I'm heading down to Peru on July 1st and I won't be back in time for the end of the competition, but I'll probably (will) continue to work on it until I leave.

@TU/: the render time was only about 30 hours, down a lot from the 120+ it took before I got rid of a pesky reflective shader on the rocks that were hanging things up. The render settings were
detail: .8
AA: 8
GI: 1/2
so I'll probably increase those a bit and play around a bit more, thanks for the suggestions :)

@Seth: Yep, that is a dead tree floating in the water, increasing the GI like TU suggested wll probably help make that clearer. Also, I see the lines in the water now that you've mentioned it, thanks for spotting that :)

Hmm...still 30 hours though...so you better not crank things up too much.
I'd say: increase GI to 1/3 and maybe add a very weak fill light @ ~0.1 strength. Then do a crop render of the boat with ray detail region padding feature set to cropped area and @ at least 1. This should give a fairly accurate result compared to the final.
Most bang for bucks to me is GI 2/4, but that will add too much rendertime I think.

Did you use a raytraced reflectionshader earlier? I'm surprised by the huge decrease in rendertime.

Martin

Offline MacGyver

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Re: Explorers - NWDA Final
« Reply #66 on: June 24, 2009, 01:35:56 PM »
Most bang for bucks to me is GI 2/4, but that will add too much rendertime I think.

Thank you for sharing this info :D
What you wish to kindle in others must burn within yourself. - Augustine

Offline FrankB

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Re: Explorers - NWDA Final
« Reply #67 on: June 26, 2009, 06:50:33 AM »
Thanks for the comments everybody! I called it a final since I'm heading down to Peru on July 1st and I won't be back in time for the end of the competition, but I'll probably (will) continue to work on it until I leave.


So what should I do now? Take the image from deviantart as your entry, or wait?

Thanks,
Frank

Offline darthvader

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Re: Explorers - NWDA Contest Final
« Reply #68 on: June 30, 2009, 06:52:06 PM »
Sorry for not getting it to you earlier Frank, I had some unexpected computer trouble so I haven't been able to get it to you until now.

This is it! The final for the contest...although I may come back to it since it was pretty fun to create.

http://gannaingh32.deviantart.com/art/Explorers-WIP-123058917

Offline rcallicotte

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Re: Explorers - NWDA Contest Final
« Reply #69 on: June 30, 2009, 07:43:43 PM »
Nice entry, Darth!
So this is Disney World.  Can we live here?

Offline Tangled-Universe

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Re: Explorers - NWDA Contest Final
« Reply #70 on: June 30, 2009, 08:32:40 PM »
Neat work :D Very nice entry, thank you!

Martin

Offline Seth

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Re: Explorers - NWDA Contest Final
« Reply #71 on: June 30, 2009, 10:40:26 PM »
nice job !

 

anything