Author Topic: TG Classic Remake NWDA Contest WIP  (Read 21007 times)

Offline domdib

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Re: TG Classic Remake NWDA Contest WIP
« Reply #30 on: May 28, 2009, 09:20:37 PM »
If other threads are anything to go by, it seems that there is no embargo on advice from NWDA - I get the impression that they are more concerned to get some really good images :)

Offline FrankB

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Re: TG Classic Remake NWDA Contest WIP
« Reply #31 on: May 28, 2009, 09:38:23 PM »
indeed, that's the best part of the whole contest idea!

Offline Seth

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Re: TG Classic Remake NWDA Contest WIP
« Reply #32 on: May 28, 2009, 10:24:29 PM »
I get the impression that they are more concerned to get some really good images :)


That's the point ! ^^

Online Oshyan

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Re: TG Classic Remake NWDA Contest WIP
« Reply #33 on: May 29, 2009, 03:05:57 AM »
I'd say there's no question that AA3 is your problem. 8-12 would be a lot better in a vegetation scene like this. You might not even need detail of 1 with higher AA settings. Also take a look at the antialiasing filter you're using...

- Oshyan

Offline Mohawk20

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Re: TG Classic Remake NWDA Contest WIP
« Reply #34 on: May 29, 2009, 08:00:24 AM »
I'm using the Narrow Cubic filter. I find that it has the best mix between sharp and soft. At least, as far as I can remember...
Howgh!

Offline Tangled-Universe

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Re: TG Classic Remake NWDA Contest WIP
« Reply #35 on: May 29, 2009, 01:10:44 PM »
I'm using the Narrow Cubic filter. I find that it has the best mix between sharp and soft. At least, as far as I can remember...

Agree, I like MN too though.
Looking at your POV you might even try to render the entire bottom with cubic b-spline (if that's too soft, simply reduce AA 2 steps) and then render the background with your favorite AA filter.

But, unfortunately this is not according to the contest rules I realize now. Anyhow, I'd like to share these thoughts for possible future stuff then :)

Martin

Offline Mohawk20

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Re: TG Classic Remake NWDA Contest WIP
« Reply #36 on: May 29, 2009, 03:55:52 PM »
I'd like to render the image period...
Problem is, since I increased AA I suddenly get the 'Unknown error in render thread' message. Twice, so both cores stopped rendering while the image isn't even halfway finished.

Not funny!
Howgh!

Offline RArcher

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Re: TG Classic Remake NWDA Contest WIP
« Reply #37 on: May 29, 2009, 04:03:15 PM »
Try reducing your Subdiv Cache to 200, if that doesn't work, go down to 100.  You will likely get a warning when you change it that low, but you can ignore it.

Offline buzzzzz1

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Re: TG Classic Remake NWDA Contest WIP
« Reply #38 on: May 29, 2009, 04:21:02 PM »
...
« Last Edit: June 01, 2009, 09:31:36 PM by buzzzzz1 »
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Offline FrankB

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Re: TG Classic Remake NWDA Contest WIP
« Reply #39 on: May 29, 2009, 04:30:26 PM »
buzzzz, this is no problem. The purpose of the postwork limitation was to prevent that you add things to the render, such as postwork the photograph of a house or a person into the image, for example.
Common sense tells me that stiching crops of a scene together is not against the original purpose of the contest rule.

Regards,
Frank


Offline Seth

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Re: TG Classic Remake NWDA Contest WIP
« Reply #40 on: May 29, 2009, 04:31:27 PM »
you're fast Frank ! damn fast... you killed my post even before i hit the "Post" button ^^

Offline buzzzzz1

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Re: TG Classic Remake NWDA Contest WIP
« Reply #41 on: May 29, 2009, 04:40:23 PM »
buzzzz, this is no problem. The purpose of the postwork limitation was to prevent that you add things to the render, such as postwork the photograph of a house or a person into the image, for example.
Common sense tells me that stiching crops of a scene together is not against the original purpose of the contest rule.

Regards,
Frank



Just as I figured Frank. Common Sense is not so common. I just thought since Martin was one of the Judges that perhaps his comment had some merit? No disrespect intended Martin.

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Offline FrankB

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Re: TG Classic Remake NWDA Contest WIP
« Reply #42 on: May 29, 2009, 07:43:24 PM »
bear with us, we're doing this for the first time ;)
... like we are doing a whole lot of things for the first time lately... just occurred to me. :)

I am looking forward to your entry, Jay. Are you going to post a glimpse of it here before the contest deadline?

Cheers,
Frank

Offline Tangled-Universe

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Re: TG Classic Remake NWDA Contest WIP
« Reply #43 on: May 30, 2009, 11:02:00 AM »
I confess, I confess :) I was mistaken and couldn't make it online to fix it in time, my apologies!

Martin

Offline Mohawk20

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Re: TG Classic Remake NWDA Contest WIP
« Reply #44 on: May 30, 2009, 11:10:12 AM »
Alright, back to topic!
For some reason the bottom tiles/buckets simply won't render...

I've lowered the subdiv cache even more, and pre allocated it, but still got 'unknown error in render thread' messages.
It's the grass y area, so maybe the grass pop quality is simply too high.
Howgh!

 

anything