Could the image maps for the ground be interacting with the dish objects. If they are, it could throw the geometry off for the dish objects. The trace would hit the inside faces of the dish objects, with their strange, twisted normals; causing the program to render the black patches.
It's only a hunch, but the pics mt_sabao posted reminded me of a game I used to play. The objects would go wacky if the plane of the 'dungeon' was intersected by the players character.