What ruined my PERFECT render??

Started by dhavalmistry, January 29, 2007, 10:18:09 AM

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dhavalmistry

This render didnt turn out as I wanted it to be

The texture on the tree didnt even show up...and the blue haze in the background has a sharp edge instead of blending in....

please help me....
"His blood-terragen level is 99.99%...he is definitely drunk on Terragen!"

rcallicotte

Depending on your object for the tree, make sure all of the texture files have the correct path to the texture.

The background problem isn't as evident to me.
So this is Disney World.  Can we live here?

dhavalmistry

I actually brought the object from vue 6 and it only gave me 3 textures (jpg) and ya...they were all in same folder
"His blood-terragen level is 99.99%...he is definitely drunk on Terragen!"

Ogre

I have found that the diffues colour of the object often defaults to zero causing the black color. Increase the value above zero.
"If you find me feeding daisies
please turn my face up to the sky and leave me be watching the moon roll by.
What ever I was it was all because I've been on the town washing the BS down."

-Gordon Lightfoot

edlo

You have to check upon your haze level and tweak so you can get rid of the apparent horizontal line, as for the tree I must agree review the paths to the textures you are using, since this is obviously an imported model, there are several threads about importing objects, since you do not include the aforementioned texture with your tgd file.
Cheers

cyphyr

Love the foreground rocks!!

Is there a touch of "depth of field" or is that just the jpg smoothing?

Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

dhavalmistry

Quote from: cyphyr on January 29, 2007, 10:56:14 AM
Love the foreground rocks!!

Is there a touch of "depth of field" or is that just the jpg smoothing?

Richard


What do you mean???
"His blood-terragen level is 99.99%...he is definitely drunk on Terragen!"

cyphyr

I mean the slight foreground bluring, looks like a happy accident now I see it on a dif moniter.
richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

dhavalmistry

no I didnt apply depth of field...how do u apply anyway (Other than from PS)
"His blood-terragen level is 99.99%...he is definitely drunk on Terragen!"

§ardine

I did a little switching of the object shaders you can see if this works:

[attachurl=#1]

As edlo mentioned we don't have the textures so I'm not sure if that second one is an alpha map (I assume there wouldn't be) if you were able to post the textures and possibly even the model I might be able to get it working for you. Hopefully this will work though :D

Will

Quote from: dhavalmistry on January 29, 2007, 01:21:46 PM
no I didnt apply depth of field...how do u apply anyway (Other than from PS)

can't yet. Great work man hope you get the texture to work.

Regards,

Will
The world is round... so you have to use spherical projection.

dhavalmistry

Here is the object I used and also textures...for some reason texture is messed up and I am kinda new to vue so I am not quite familiar with export settings Vue 6 has to offer...anyway...try to fix this if possible..if not then I guess I'll remove the tree....

the file too big to upload in here so I had to upload it somewhere else...

Quotehttp://rapidshare.com/files/14042503/Dead_tree.rar
"His blood-terragen level is 99.99%...he is definitely drunk on Terragen!"

§ardine

Alright... looks like the textures were indeed "messed up." Both were 1x1 px in size, one black the other white  :D

Anyway here is a new texture I found on cgtextures.com and modified to be seamless.
Just dump the new texture and the example "dead tree.tgd" into the same folder as your model if you need to see how I set up the shader for it.

[attach=#1]

[attachurl=#2]
[attachurl=#3]

rcallicotte

Good job.  Looks a little stretched, but I've seen trees like that.
So this is Disney World.  Can we live here?

dhavalmistry

Quote from: §ardine on January 30, 2007, 02:11:28 PM
Alright... looks like the textures were indeed "messed up." Both were 1x1 px in size, one black the other white  :D

Anyway here is a new texture I found on cgtextures.com and modified to be seamless.
Just dump the new texture and the example "dead tree.tgd" into the same folder as your model if you need to see how I set up the shader for it.

[attach=#1]

[attachurl=#2]
[attachurl=#3]


I am sorry...I am having trouble here...can you tell me the steps to setup a texture

thanx
"His blood-terragen level is 99.99%...he is definitely drunk on Terragen!"