Started by deepdish, June 03, 2009, 03:40:33 pm
Quote from: dwilson on June 03, 2009, 04:05:14 pmYou can just assign the painted shader to the population density shader. What you did should work though. I did exacly what you said and it worked. Did you paint within the square bounds of the population? I have attached a tgd, i used the internal grass clumps for the populationI don't do much with image maps so I can't help you there unless you are just wanting to know how to hook up an image map in the node network.Devin
Quote from: dandelO on June 03, 2009, 06:00:09 pmIn the lighting group there is a node called 'enviro light'. The GI/AO strength and colour settings are in there.
Quote from: deepdish on June 04, 2009, 10:26:16 pmCan anyone tell me how to make an image map be shaded, 3d looking, like a displacement?