Monuments of Ages (NWAD Contest Submission) WIP

Started by Cyber-Angel, June 08, 2009, 09:21:11 AM

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Cyber-Angel

I was working on another image for the contest but I had to scrape that since there where too many issues with it, I have had this image in a slightly different form as a WIP for many months so decided too bring it to its current state. The small displacements on the fore and mid-ground of the image are quite deliberate and will be staying, the method of creating them may already be familiar too some of you, when you create a surface layer it automatically creates a fractal breakup shader with it, you simply feed the fractal breakup shader into the color function of the surface layer and there you go, I also used a Twist and Shear Shader and left on its default settings.

I would not like to add a second cloud layer to add more realism to the sky, there is some thing that I am unsure about and that is getting separation of cloud layers so that they don't merge into one another which is some thing that I don't want. I am also looking at adding fake stones to the image but keep getting the time worn problem of exploding fake stones, any advice to stop the issue would be welcome.

The thing about most CGI landscapes is that they are to clean, nature is not like that, this then is what I have gone for with this image. Feel free to make suggestions, but where needed I may need to ask you how to do so. 

;D

Regards to you.

Cyber-Angel       

rcallicotte

This is a believable landscape.  The water and even atmosphere appear to be fuzzy.  Maybe this isn't at the final render stage, though.  I recommend having something (object or terrain manipulation) in the front left.  That's where my went, but it was empty there.
So this is Disney World.  Can we live here?

Cyber-Angel

Quote from: calico on June 08, 2009, 10:17:34 AM
This is a believable landscape.  The water and even atmosphere appear to be fuzzy.  Maybe this isn't at the final render stage, though.  I recommend having something (object or terrain manipulation) in the front left.  That's where my went, but it was empty there.

Could you tell me where you can see the atmosphere appearing fuzzy it shouldn't be is it a samples issue that you see of is it some thing else, the bright area is where the sun is.

Image is rendered at

Detail 0.35

AA (6) ( Mitchell-Netravali)

Atmosphere and  Cloud Samples 204 respectively.

What you maybe seeing maybe coming form the light source I added to illuminate the foreground terrain, as other wise it was too dark.

Regards to you.

Cyber-Angel     


Kevin F

I think you need to up the detail to at least .7 or so.
Is that a lake object or a water shader? either way it's not defined well enough IMO,
and as Calico say's it could do with something extra in the foreground.

Cyber-Angel

Quote from: Kevin F on June 08, 2009, 10:51:03 AM
I think you need to up the detail to at least .7 or so.
Is that a lake object or a water shader? either way it's not defined well enough IMO,
and as Calico say's it could do with something extra in the foreground.

The Water is a Lake Object, as to the foreground this is still been worked on what I was going for was surface Runoff,  the water should make more seance, once I start adding fake stones to the image; Like I said this is where I am at the moment.  ;D

Regards to you.

Cyber-Angel